Thank you, Prashant
I am looking into it
Search found 4 matches
- Thu Sep 17, 2020 6:16 am
- Forum: General Issues
- Topic: Finding boundary of an stl object
- Replies: 2
- Views: 4588
- Mon Sep 14, 2020 6:43 am
- Forum: General Issues
- Topic: Finding boundary of an stl object
- Replies: 2
- Views: 4588
Finding boundary of an stl object
Hello all
I have another one:
I have a model of an object I import via stl (mesh). Is there a way to extract boundary wires out of the data? An example is a mesh of rectangle (or box). How do I get vertices which lie on the (four) edges of the rectangle or twelve edges of a box?
Thank you
Gori
I have another one:
I have a model of an object I import via stl (mesh). Is there a way to extract boundary wires out of the data? An example is a mesh of rectangle (or box). How do I get vertices which lie on the (four) edges of the rectangle or twelve edges of a box?
Thank you
Gori
- Thu Sep 03, 2020 2:35 am
- Forum: General Issues
- Topic: Getting normals from stl
- Replies: 1
- Views: 3659
Getting normals from stl
hello, I'm currently reading an stl file with: m_kernelCAD.ModelPath = strPath; In my each face is described by points and a normal: facet normal 0.000000e+00 -0.000000e+00 -1.000000e+00 outer loop vertex 1.238308e-03 4.185656e-02 -9.566067e-02 vertex 1.238923e-03 3.156301e-02 -9.566067e-02 vertex 1...
- Mon Aug 31, 2020 6:56 am
- Forum: General Issues
- Topic: Simplification of stl mesh
- Replies: 1
- Views: 3419
Simplification of stl mesh
Hi, I am working on pre processing large STL model.
The problem: I need to reduce the number of triangle mesh to render it quick enough. The current count is several thousands of triangles. It would be good to have half of that. How can I do that?
Help please
The problem: I need to reduce the number of triangle mesh to render it quick enough. The current count is several thousands of triangles. It would be good to have half of that. How can I do that?
Help please