Search found 343 matches

by nickz
Wed Mar 27, 2019 3:16 am
Forum: General Issues
Topic: Limit for number of objects
Replies: 6
Views: 4074

Re: Limit for number of objects

Hi Tor
We have made an improvement in the latest update. There was a bit of bottleneck in presentation generation.
Thank you for pointing it out
by nickz
Thu Mar 21, 2019 2:00 am
Forum: General Issues
Topic: Third party source code
Replies: 2
Views: 2144

Re: Third party source code

Correction:
There was at least one minor modification, but mostly it is the same code as in 5.2
by nickz
Thu Mar 07, 2019 3:47 am
Forum: General Issues
Topic: Limit for number of objects
Replies: 6
Views: 4074

Re: Limit for number of objects

Here it is: http://www.dynoinsight.com/Prod/Examples/BoxesTest.zip Or see the snippet below It is a quick modification of C++ DIView sample. It demonstrates the third way: Creating all boxes in one mesh. It is a "Rendering into a mesh" technique. It creates 8000 boxes. It starts in about a second on...
by nickz
Tue Mar 05, 2019 2:02 am
Forum: General Issues
Topic: Limit for number of objects
Replies: 6
Views: 4074

Re: Limit for number of objects

Hi Tor Sorry about the problem. Yes it seems that you have hit a limit on the video card. There is no limit in our software. Core of the problem is in the application design though. Our assumption is that an object is something complex with internal structure and geometric info about each patch. It ...
by nickz
Wed Feb 27, 2019 1:21 am
Forum: Bug Reports
Topic: Point measurement
Replies: 1
Views: 1863

Re: Point measurement

Hello Jack
We have fixed this in last weeks update
Thank you for reporting
by nickz
Wed Feb 13, 2019 4:00 am
Forum: General Issues
Topic: Licensing question
Replies: 2
Views: 2258

Re: Licensing question

Hi Fausto
There is no limit, but an estimated number of users is part of the deal. If we see that actual number is significantly over we start asking questions
by nickz
Tue Jan 29, 2019 10:49 pm
Forum: General Issues
Topic: Licensing enterprise option
Replies: 2
Views: 2322

Re: Licensing enterprise option

Hi Ibi The subscription is for service. With an active subscription you can use any product and have support for it. The difference is in what happens if you do not renew subscription. With normal subscriptions (yearly or lower) the KC installation will stop working (compiled apps will still run any...
by nickz
Thu Dec 13, 2018 1:46 am
Forum: General Issues
Topic: DG Kernel is stable
Replies: 0
Views: 3159

DG Kernel is stable

Dear all DG Kernel is stable. It was about the longest beta period for a release. We are happy with the quality, but we will keep checking and sorting out issues on margins for some time. Particularly documentation will get more work. There will be a change in pricing shortly. It will be about flexi...
by nickz
Sun Dec 09, 2018 6:50 am
Forum: General Issues
Topic: DG Kernel and Open Cascade
Replies: 4
Views: 3752

Added Value

With DG Kernel we are trying to smooth sharp corners of OCCT, modernise it a little, make it more compact and simple. Examples: http://www.dynoinsight.com/Help/V6_0/Interface/Model/Entity/Geometry/BRep/IBRepShape_DG.aspx http://www.dynoinsight.com/Help/V6_0/Interface/Model/Entity/Geometry/BRep/IBRep...
by nickz
Wed Dec 05, 2018 7:01 am
Forum: General Issues
Topic: DG Kernel and Open Cascade
Replies: 4
Views: 3752

Interface

Formally in v6 we have actually three interfaces to OCCT: - The new DG interface set - KC interface set, which closely follows OCCT API - And also via ITechnology_DG (see http://www.dynoinsight.com/Help/VC/OcctBridge.aspx ) one has access to the actual underlying OCCT API The last option is most use...