Hi Aaron
Sorry about the bug. We are looking into it.
Thank you for reporting.
Nick
Search found 397 matches
- Tue May 18, 2021 4:55 am
- Forum: Bug Reports
- Topic: System.Runtime.InteropServices.COMException on IView_DG.SetBoolAttribute()
- Replies: 2
- Views: 14839
- Mon Mar 22, 2021 10:15 pm
- Forum: General Issues
- Topic: DG Kernel 6.2 released
- Replies: 0
- Views: 21943
DG Kernel 6.2 released
Dear all We have released DGK 6.2. What's New . Download . It is an important consolidation release. We have fixed a significant number of bugs and have done an extensive testing. Not all bug fixes have been merged to v6.1. So, there is no reason for staying with v6.1. V6.2 is simply better and has ...
- Tue Feb 23, 2021 2:27 am
- Forum: General Issues
- Topic: News
- Replies: 0
- Views: 21748
News
Dear friends We have released a new product called Engrave . It engraves or embosses (extrudes) 3D text on surfaces. It is a command line app, which does not require any programming and is very simple to use. We are trying to reach a bit wider range of businesses, particularly those involved in 3D p...
- Wed Nov 11, 2020 4:30 am
- Forum: General Issues
- Topic: Loft
- Replies: 2
- Views: 4575
Re: Loft
Hi John IWireArrayToSurfaceBuilder_DG interface implements the loft. It is calls into Open Cascade's BRepOffsetAPI_ThruSections class https://old.opencascade.com/doc/occt-6.9.1/refman/html/class_b_rep_offset_a_p_i___thru_sections.html This is what is used inside. Thank you for pointing it out. We ha...
- Thu Sep 10, 2020 1:40 am
- Forum: General Issues
- Topic: DGK 6.1 is out
- Replies: 0
- Views: 20841
DGK 6.1 is out
Hello everyone We have released version 6.1! Download We have upgraded the renderer to use DirectX 11. This meant that we have to rework the way text is rendered as there were major changes in DX11 related to that. This meant we had to rework features where text is involved: Labels, measurements, gr...
- Tue Sep 01, 2020 4:11 am
- Forum: General Issues
- Topic: Simplification of stl mesh
- Replies: 1
- Views: 3367
Re: Simplification of stl mesh
Hello Gori Not immediately, unfortunately. We have MeshLab (VCGLib) integrated, but only small part of it exposed via the interface. We are too busy changing the world :) We do it mostly on requests. My suggestions for Do It Yourself option: - Look up an algorithm on the web and code it on applicati...
- Tue Jun 30, 2020 4:40 am
- Forum: General Issues
- Topic: Mesh creation algorithm
- Replies: 6
- Views: 10797
Re: Mesh creation algorithm
No and Yes. DeviationFactor is used as part of presentation generation of an object, which happens during DGK.UpdateView() or otherwise rendering a frame and the view detects a modification of object's geometry or other rendering related property. So objects, which have already been rendered, will n...
- Thu Jun 25, 2020 5:57 am
- Forum: General Issues
- Topic: Mesh creation algorithm
- Replies: 6
- Views: 10797
Re: Mesh creation algorithm
There is DeviationFactor of the component context. Its range is .001 to 1000. and the default is 1.0. It can be modified via TheControl > GetView > IView > IKCContext > SetDoubleParam() : IView view = dgk.GetView() as IView; IKCContext context = view as IKCContext; context.SetDoubleParam(0, 0.5); //...
- Tue Jun 23, 2020 2:53 am
- Forum: General Issues
- Topic: Mesh creation algorithm
- Replies: 6
- Views: 10797
Re: Mesh creation algorithm
Hi Robert For parametric bspline objects we use the default OCCT BRepMesh_IncrementalMesh, which implements Delaunay's triangulation with the algorithm of Watson. 3DS and SOR types of objects use our own algorithms, which are a bit out of date, but we did not have enough reason to revisit it so far....
- Fri Jun 12, 2020 2:57 am
- Forum: Bug Reports
- Topic: Forum come up plain text
- Replies: 2
- Views: 5710
Re: Forum come up plain text
We have found the problem. It should not happen anymore.
Thank you for reporting
Thank you for reporting