Search found 397 matches

by nickz
Tue May 18, 2021 4:55 am
Forum: Bug Reports
Topic: System.Runtime.InteropServices.COMException on IView_DG.SetBoolAttribute()
Replies: 2
Views: 14839

Re: System.Runtime.InteropServices.COMException on IView_DG.SetBoolAttribute()

Hi Aaron
Sorry about the bug. We are looking into it.
Thank you for reporting.
Nick
by nickz
Mon Mar 22, 2021 10:15 pm
Forum: General Issues
Topic: DG Kernel 6.2 released
Replies: 0
Views: 21943

DG Kernel 6.2 released

Dear all We have released DGK 6.2. What's New . Download . It is an important consolidation release. We have fixed a significant number of bugs and have done an extensive testing. Not all bug fixes have been merged to v6.1. So, there is no reason for staying with v6.1. V6.2 is simply better and has ...
by nickz
Tue Feb 23, 2021 2:27 am
Forum: General Issues
Topic: News
Replies: 0
Views: 21748

News

Dear friends We have released a new product called Engrave . It engraves or embosses (extrudes) 3D text on surfaces. It is a command line app, which does not require any programming and is very simple to use. We are trying to reach a bit wider range of businesses, particularly those involved in 3D p...
by nickz
Wed Nov 11, 2020 4:30 am
Forum: General Issues
Topic: Loft
Replies: 2
Views: 4575

Re: Loft

Hi John IWireArrayToSurfaceBuilder_DG interface implements the loft. It is calls into Open Cascade's BRepOffsetAPI_ThruSections class https://old.opencascade.com/doc/occt-6.9.1/refman/html/class_b_rep_offset_a_p_i___thru_sections.html This is what is used inside. Thank you for pointing it out. We ha...
by nickz
Thu Sep 10, 2020 1:40 am
Forum: General Issues
Topic: DGK 6.1 is out
Replies: 0
Views: 20841

DGK 6.1 is out

Hello everyone We have released version 6.1! Download We have upgraded the renderer to use DirectX 11. This meant that we have to rework the way text is rendered as there were major changes in DX11 related to that. This meant we had to rework features where text is involved: Labels, measurements, gr...
by nickz
Tue Sep 01, 2020 4:11 am
Forum: General Issues
Topic: Simplification of stl mesh
Replies: 1
Views: 3367

Re: Simplification of stl mesh

Hello Gori Not immediately, unfortunately. We have MeshLab (VCGLib) integrated, but only small part of it exposed via the interface. We are too busy changing the world :) We do it mostly on requests. My suggestions for Do It Yourself option: - Look up an algorithm on the web and code it on applicati...
by nickz
Tue Jun 30, 2020 4:40 am
Forum: General Issues
Topic: Mesh creation algorithm
Replies: 6
Views: 10797

Re: Mesh creation algorithm

No and Yes. DeviationFactor is used as part of presentation generation of an object, which happens during DGK.UpdateView() or otherwise rendering a frame and the view detects a modification of object's geometry or other rendering related property. So objects, which have already been rendered, will n...
by nickz
Thu Jun 25, 2020 5:57 am
Forum: General Issues
Topic: Mesh creation algorithm
Replies: 6
Views: 10797

Re: Mesh creation algorithm

There is DeviationFactor of the component context. Its range is .001 to 1000. and the default is 1.0. It can be modified via TheControl > GetView > IView > IKCContext > SetDoubleParam() : IView view = dgk.GetView() as IView; IKCContext context = view as IKCContext; context.SetDoubleParam(0, 0.5); //...
by nickz
Tue Jun 23, 2020 2:53 am
Forum: General Issues
Topic: Mesh creation algorithm
Replies: 6
Views: 10797

Re: Mesh creation algorithm

Hi Robert For parametric bspline objects we use the default OCCT BRepMesh_IncrementalMesh, which implements Delaunay's triangulation with the algorithm of Watson. 3DS and SOR types of objects use our own algorithms, which are a bit out of date, but we did not have enough reason to revisit it so far....
by nickz
Fri Jun 12, 2020 2:57 am
Forum: Bug Reports
Topic: Forum come up plain text
Replies: 2
Views: 5710

Re: Forum come up plain text

We have found the problem. It should not happen anymore.
Thank you for reporting