Search found 397 matches
- Mon Jul 29, 2019 5:50 am
- Forum: General Issues
- Topic: Indentify an extrusion
- Replies: 1
- Views: 4655
Re: Indentify an extrusion
Hello Felix I assume you mean linear extrusion? Yes it is doable with DG Kernel and is not that complicated. There is some coding to do. It is not very common functionality so we do not have a ready-to-use algorithm, but again, it is not that hard. I would suggest creating a simplest test case (a bo...
- Thu Jul 18, 2019 7:39 am
- Forum: General Issues
- Topic: Setting general orientation on object
- Replies: 1
- Views: 4646
Re: Setting general orientation on object
Hello Elph What you need is to get IFrame* from the entity and define it in such a way that it is an image of standard(=global) frame under your transform. Assuming the matrix is orthogonal (determinant is 1.0) and is 3x3, taking columns and copying them as axes to the frame should do the trick. If ...
- Tue Jun 25, 2019 4:46 am
- Forum: General Issues
- Topic: Wishes for explorer enhancements
- Replies: 1
- Views: 4368
Re: Wishes for explorer enhancements
Hello
Good points. Thank you. We will look into it in the coming versions
Regards
Good points. Thank you. We will look into it in the coming versions
Regards
- Fri Jun 21, 2019 3:45 am
- Forum: General Issues
- Topic: Contact movement
- Replies: 1
- Views: 4237
Re: Contact movement
Hi Gab This is an interesting project. We do not have a high level solution, but we have tools to implement it in your application. What I think would be involved there is: - Collision detection (Collision Path, Collision and Metrics samples) - Obtaining surface points with surface normal (Collision...
- Wed Jun 12, 2019 2:29 am
- Forum: General Issues
- Topic: Shortest path
- Replies: 5
- Views: 9203
Re: Shortest path
Hi Eric
Not really. Those curves are called geodesics. It is a different algorithm.
For convex case two notions coincide as ESP would always lie on the surface.
Regards
Not really. Those curves are called geodesics. It is a different algorithm.
For convex case two notions coincide as ESP would always lie on the surface.
Regards
- Fri May 31, 2019 2:36 am
- Forum: General Issues
- Topic: DIStudio.exe
- Replies: 1
- Views: 4285
Re: DIStudio.exe
Hi No its not a bug. We have added it recently to get debugger working for .mdg for ourselves mostly and for some advanced users. Basics like import/export, Model Explorer and debugger are working, but we do not have time to finish it properly and it was not promised in 6.0. So it is "as it is" unpu...
- Mon May 27, 2019 3:18 am
- Forum: General Issues
- Topic: Reverse engineering surface of revolution
- Replies: 6
- Views: 10418
Re: Reverse engineering surface of revolution
To make a single object SOR you would need to use KC interface: - Query IStdShape from IModel_DG or IModel. - Call IStdShape.Cylinder(double baseRadius, double topRadius, double height, ISection** cylinder), which will return ISection* cylinder - Query cylinder > IStrip > IStripTopol - Use IStripTop...
- Thu May 23, 2019 11:37 pm
- Forum: General Issues
- Topic: Reverse engineering surface of revolution
- Replies: 6
- Views: 10418
Re: Reverse engineering surface of revolution
The simplest way is to create a new cylinder using IStdShape_DG.Cylinder() http://www.dynoinsight.com/Help/V6_0/Interface/Model/Entity/IStdShape_DG.aspx#Cylinder for each section separately. It is oriented correctly by default. You need to add the new objects to the model to have it in the scene: IM...
- Thu May 16, 2019 4:37 am
- Forum: General Issues
- Topic: Reverse engineering surface of revolution
- Replies: 6
- Views: 10418
Re: Reverse engineering surface of revolution
This should be simple The main thing is to obtain the diameters and lengths of each section. - List all vertices in the mesh. See Morph sample for an example - Convert them to pairs (z, d) = (z, distance to z axis). All these points will define profile of the target SOR - determine max d in the set....
- Mon May 13, 2019 6:19 am
- Forum: General Issues
- Topic: Reverse engineering surface of revolution
- Replies: 6
- Views: 10418
Re: Reverse engineering surface of revolution
Hi Grady
Are the cylinders aligned or coaxial?
We do not have a generic functionality for that, but in this special case there are ways to get a pretty good result. More after your answer
Regards
Are the cylinders aligned or coaxial?
We do not have a generic functionality for that, but in this special case there are ways to get a pretty good result. More after your answer
Regards