DG Kernel Documentation


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Collision Sample

Collision is an MFC dialog based application. Source code for Collision sample is available in Samples\VC folder of the installation directory. It is recommended to copy the folder to location outside of the installation folder.

See also Metrics Sample, All C++ Samples,   All samples

Implementation

All DG Kernel related functionality is implemented inside the CollisionDlg class. The DG Kernel related data is initialized inside InitModelInfo() method, which uses GetModel method of the DG Kernel control to obtain the root interface of the hierarchy. ISection interfaces, representing generic DG Kernel object, are obtained for the first two top level objects of the model with the help of IModel.GetEntity and stored in m_iEntityFrom and m_iEntityTo member variables.

OnMoveObject() Move button handler sets up timer for animation and calculates step vector for each animation step and stores it in m_dAnimationStep variable. On every animation step CollisionDlg::OnTimer timer event handler increments the current object position and calls IMetrics.IsCloserThan to check whether the collision situation occurred. If IMetrics.IsCloserThan has retuned true, the handler stops animation by calling CWnd::KillTimer() and posts a user-defined notification message to itself to process collision situation.

The collision message is processed by CollisionDlg::OnCollision, which calls OnCalculate() function identical to one from Metrics Sample. OnCalculate() calculates exact distance between the objects at the current position and two nearest points using IMetrics.Dist.

The calculated nearest points are displayed in 3D view with red points. To improve performance of rendering IRelation obtained in OnCalculate() is converted once to a pointer list and stored in m_pairList member. This work is done by CompileNearestData method, where pairs of the relation are iterated through, correspondent elements of the each per object list are retrieved and converted to the actual type of IVertex.

The application uses ClientDraw event, requested in OnInitDialog(), to add custom drawing of nearest points to the scene. The drawing is performed inside OnClientDraw handler. In the OnClientDraw method the coordinates of each vertex are obtained via IVertex.GetVertexCoord.