2D Models
	
    Two Dimentional models, are collections of 2D scene items. 2D Models were 
        introduced to represent internal geometry of 
        overlays. See the
        overlays topic about creating and editing 2D 
        models at runtime in Direct User Access mode. 
    Programmatically 2D models can be manipulated using
        IModel_KC Interface. In the 
        intial form 2D items are strips of points connected with linear segments. Use 
        methods of IModel_KC to add new 
        or existing items or remove items. See 2D Items 
        topic about modifying geometry of an item. 
        Most often modifications made programmatically as described above require a call to UpdateSurface() method of the DG Kernel component to appear in the view. If there are several modification to be done, for preformance call UpdateSurface() once in the end 
    
        See also: Overlay sample 
	
                 |