DG Kernel Documentation


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Strip Topology C# Sample

Source code for Strip Topology sample is available in Samples\NET\C# folder of the installation directory. If you are going to compile the project we suggest to copy whole C# directory to location outside of the installation folder. StripTopol is a simple Windows Forms application, which demonstrates topological operations performed programmatically on strips of surface patches. 

See also Visual C++ Strip Topology Sample, C# Samples, All samples

Running the application

On load the application displays the default model (cube). For simplicity the application displays and modifies information related to the first top level object in the model (see Structure of DInsight models). Controls on the right display properties of the surface strip in the object. Joint edit boxes allow modification of the current joint. In case of Generic 3D Entity the modification will be applied at the current z position, which is in the middle by default.

The menu contains topological commands which modify structure of the surface strip. It is important to remember that edges are numbered in CCW direction when looking from the end of the local Z axis. Number of a surface patch is the number of its first edge in the same direction.

New Knot command allows increasing number of knots in the axial base hence increasing degree of freedom for modifications along z axis. Note that this command has no meaning for Surface Of Revolution objets as those do not have axial base.

File submenu allows saving and loading models.

Implementation

Similar to MiniCAD sample retrieving parameters of the model and their modification is done in Update...() set of methods of StripTopForm class. The key interface IStripTopol is retrieved in UpdateEntityInfo() from IStrip interface of the current object and stored in m_pIStripTopol member variable. All topological commands except "New Knot" end with a call to a method of IStripTopol. 

Method menuItemNewKnot_Click(), which is the "New Knot" command handler, retrieves IArray interface implemented by the object via IAxiBase. Actual insertion is performed in AxiBaseDlg::OnOK() handler with a call to InsertAt() method of IArray.

Suggested Exercises

1. Modify AxiBaseForm class to allow entering position of a new knot.

2. Add ability to change the current object in the model. See MiniCAD and ObjArray samples

3. Add ability to switch between wire frame and solid display modes.