DG Kernel Documentation


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Texture Sample

Texture demonstrates usage of ITexture interface. The application allows to change textures for different surfaces of an object interactively..

Running Texture Sample

By default the application displays model (Models\Samples\Texture.mdg) of a 3DS box with two embedded textures. The first texture, which was assigned on modeling stage my 3D Debugger, is a picture Data\Textures\Uluru.bmp from the installation folder. It is assigned to the front surface of the box. Note that the same technique can be used to display textual information on a surface patch. All side surface patches are using the same texture loaded from file Data\Textures\Wood\wood001.bmp.

Object Group loads a texture bitmap file and assigns it to all surfaces in the object. To display the texture "Enable" check box has to be turned on. To disable blending the texture with underlying color of the surface, turn on the "Texture Only" check box. The texture can be unloaded by using the "Load/Unload" button.  

Side Surface group allows assigning texture to an individual surface patch in the object. If enabled, the texture will override texture loaded for the object. "Use for all" button will make the texture to be shared among all side patch strips in the object (excluding front and back surfaces).  

Vertical Surfaces group manages textures assigned to the Front and Back surfaces.

 Texture application loads by default Cube.mdg model. The user can load and save any DInsight model using File menu. 

See also: Sample List