DG Kernel Documentation


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Cannon Sample

Cannon is an advanced sample. It demonstrates calculation on intersections on a line with all objects in the model. It also demonstrates direct user drawing with IDraw interface, Runtime creation and manipulation of objects, programmatic manipulation of view with ILook interface and  runtime programmatic positioning and arranging objects in the model. It also demonstrates usage of transparent background to optimise layout of the user interface

Running the Cannon Sample

By default the application loads Tank model. The user can load any .mdg model. Location and Direction control groups allow positioning of the cannon anywhere in 3D space. Pressing "Fire" button executes calculation of all intersections of line of fire of the cannon with the model. "Objects hit" list boxes display all objects of the model, which have an intersection with the line. 

Controls at the bottom of the page (hidden when there is no intersections) display information about the current intersection points for the currently selected object in the "Objects hit" list and normal of the surface at the point of intersection. This information is immediately updated when a different object is selected in the list or different point is selected as current in "Cur Intersection" up/down control.

The current intersection point and normal to the surface at the point are displayed in 3D with red and black lines.

The application works in two modes, determined by selection in "List intersection" radio buttons. In the first mode intersection points with all objects in the model are calculated and displayed. In the second model "Hit list" list box allows selection of which object in the model intersections are displayed for.

"Wire Frame" check box allows changing between surface and wire frame rendering mode.

Implementation

Transparent background is enabled by setting the TransparBackgrEnabled property to true, DIBackColor property to zero and Visible property of the DG Kernel control to false

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