Home Page > 3D Debugger > Creating and editing models
Model Editing
How to create or modify a model
Apart from import and runtime creation (see Dynamic
object creation ) KernelCAD models
can be created with 3D Debugger application. Once created, model can be modified by KernelCAD components and applications.
Model > New Object menu option in 3D Debugger displays a hierarchical set of
pre-modeled objects. Modify button in the dialog allows changing default
dimensions and make other options for the selected type of object. To discard the current
model and create a new one, select Menu > File > New. To add new or remove
the current
object
use Model sub-menu.
We recommend saving frequently, during modifications of a model
. Hold control and press S key to do it using accelerators. Menu > File
> Reload (Ctrl + R accelerator) command can be used to undo all changes made since
the last save.
Edit menu allows undo/Redo ( Ctrl + z/Ctrl + y shortcut) the most recent changes
without reloading the model.
Selecting the current object
To modify geometry of an object the object has to be selected as current. Currently selected object (Current object) is
highlighted in 3D View. Selection
color can
be modified from Menu > Current Object > Options > Color page. To
switch to another object select new object in the Model Explorer
(Model>Explorer) and press "Set Current" button. Another way to do
that is to change 3D View to Modify mode by using radio button on
the 3D Page
of the form and select a new object with mouse in 3D view. It is recommended to switch
3D view back to view mode to avoid accidental changes in object position.
Modify mode is indicated by text "MODIFY MODE", displayed at the right
hand bottom corner of the 3D View.
To remove any selection (to view, for example, whole model in its natural
color),
do the same procedure, except click outside any of 3D objects in the 3D
view. In the Model Explorer this operation is performed by pressing "Make
Not Current" button, which is available when there is a current object.
Editing the current object
To move the current object around use Current Object Page of the Form
View. It also can be done by switching to Modify mode in 3D View using 3D Page
of the Form and moving the object with the mouse. To translate
the object - hold
shift key and drag using left mouse button. To rotate the object use the left
mouse button. We recommend to turn on global and local frames from 3D
and Current Object pages to see how the overall geometry of the model is changing. Undo,
Redo, Repeat buttons on the "Cur Obj" page of he Form help with
correcting object movements. IViewModal interface allows switching between
the two modes programmatically. See Modes for more
details
Array of Symmetries is a property common to all types of
sections. It can be modified using Symmetry Editor available from
the Current
Object > Symmetries menu command.
See also Modifications of a Generic
3DSection and Surface Of Revolution
about editing internal geometry of an object.
Modifying the array of sections
A object can be joined to another one by using
Join Command. Joined sections will move together
as a solid object when moved using Current Object page of the form, with the mouse or
programmatically. The Join command allows
creation of complex objects from the primitive ones.
Detach command allows to undo result of the
Join command.
Sub-menu Menu > Model allows adding or deleting sections from the
model. Import Sections command adds all sections of another model to the current
model.
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