DG Kernel (ActiveX) Documentation


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ITexture Interface

Load
IsLoaded
Unload
Enable
IsEnabled
Blend
GetBlendFlag
UseTexture
LoadFromHandle

ITexture interface manages texture of a surface. There are three ways to obtain reference to ITexture. 

1. Query from the correspondent ISection. In this case the loaded texture will be applied to all surfaces in the object. 

2. Query from a IElement implemented by a patch strip of the object (IModel->ISection->IStrip->IElement->ITexture). This method will apply the texture to a patch strip of side surface of the object (not top or bottom surfaces). After modifications of the texture obtained in this way a call to IItem.SetModified() is required for the changes to take effect. IItem can be quired from the ISection obtained  via the above query.

3. Using IPropertyArray of the object. ( IModel->ISection->IPropertyArray->IArray ("TextureArray") ->ITexture ). In the last method the texture array has the back surface texture as its element 0 and front texture as its element 1. Element 2 in the array will be the texture of side surface 0, Element 3 in the array will be the texture of side surface 1, etc.

UseTexture method of the interface allows sharing of a texture among different patch strips or surfaces.

See also Textures and Texture Programming sample


HRESULT  Load(char *szFilePath)

Parameters

szFilePath- [in] full path of a .bmp (bitmap) file

Returns

S_OK in case of success.

DISP_E_PARAMNOTOPTIONAL - in case szFilePath is not a valid path or file can not be opened for reading.

Remarks:

This method loads the image  into memory and assigns the texture to the surface(s) (see above). To be displayed the texture has to be activated using an Enable() method.


HRESULT IsLoaded(VARIANT_BOOL *pbLoaded)

Parameters

pbLoaded - [out] pointer to a Boolean variable, which will be set to true if the texture is loaded and false otherwise.

Return Values

S_OK in case of success.
Remarks::
 
Use this method to check at runtime if a surface has a texture assigned to it.

HRESULT  Unload()

Returns

S_OK  

Remarks:

This method removes reference to the texture from the surface. If there is no other surfaces using the texture  frees all resources allocated for the texture. 


HRESULT  Enable(VARIANT_BOOL bEnable)

Parameters

bEnable - [in] new value of the enabled state.

Returns

S_OK in case of success.

DISP_E_PARAMNOTOPTIONAL - if the texture is not loaded.

Remarks:

Activates or deactivates texture which is loaded for the surface. When enabled the texture will be rendered in 3D View. 


HRESULT IsEnabled(VARIANT_BOOL *pbEnabled)

Parameters

pbEnabled - [out] pointer to a Boolean variable, which will be set to true if the texture is enabled and false otherwise.

Returns

S_OK in case of success.

DISP_E_PARAMNOTOPTIONAL - if the texture is not loaded.

Remarks:

This method retrieves current state of enabled flag. 


HRESULT Blend(VARIANT_BOOL bBlend)

Parameters

bBlend - [in] if true the texture will be rendered combined with underlying color of the surface material and lighting. 

Returns

S_OK in case of success.

DISP_E_PARAMNOTOPTIONAL - if the texture is not loaded.

Remarks:

By default the texture is applied to the surface by blending with  underlying color of the surface material. Lighting is also used to render the surface. If this property is disabled  by using Blend() method the surface will be rendered by using the texture only.


HRESULT GetBlendFlag(VARIANT_BOOL *pbBlend)

Parameters

pbBlend - [out] pointer to a Boolean variable, which will be set to true if blending is enabled.

Returns

S_OK in case of success.

DISP_E_PARAMNOTOPTIONAL - if the texture is not loaded.

Remarks:

This method retrieves current state of blend  flag (See comments for Blend() method).


HRESULT UseTexture(ITexture* pITexture)

Parameters

pITexture - [in] Reference to ITexture interface implemented by another surface which will be sharing the texture. 

Returns

S_OK in case of success.

DISP_E_PARAMNOTOPTIONAL - if the texture is not loaded.

Remarks:

To save resources and improve performance surfaces can re-use textures. After call to this method the current surface will be sharing the texture with the surface, which loaded pITexture.


HRESULT LoadFromHandle(int handle)

Parameters

handle - [in] HBITMAP handle of a bitmap loaded into memory reinterpreted as 32 bits signed integer type

Returns

S_OK in case of success.

DISP_E_PARAMNOTOPTIONAL - if the texture could not be copied. The most frequent reason for this is that the handle is not a valid handle of a loaded bitmap. 

Remarks:

The method copies data from a bitmap loaded in memory. The actual type of the handle parameter must be HBITMAP. (See LoadBitmap() API in C++ documentation for your development Environment for more details). This method is mostly suppled for usage by native environments. After call to this method the memory used by the bitmap can be freed independently of the texture.