DG Kernel (ActiveX) Documentation


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I3DObject Interface

GetOrigin
SetOrigin
GetAxis
Translate
Rotate

I3DObject interface allows modification of position and orientation of the local frame and hence position and orientation of the whole object, which implements it.

I3DObject can be obtained by query/cast/coercion from ISection interface of the correspondent object of the model.

Methods of this interface use coordinates relative to the global axes. Very often it is more convenient to express rotations or translations of the frame revative to its current orientation and position. Query IFrame2 from I3DObject to achieve that.


See also MiniCAD Sample, IInterface List

HRESULT GetOrigin(double *px, double *py, double *pz)

Parameters

px, py, pz- [out] pointers to variables which will receive coordinates of the origin.

Returns

S_OK in case of success.

Remarks

Call this method to retrieve coordinates of the origin of the local frame.


HRESULT SetOrigin(double x, double y, double z)

Parameters:

x, y, z - [in] coordinates of new position of the origin.

Returns

S_OK in case of success.
Remarks
Call this method to change position of the local frame.

HRESULT GetAxis(int nAxis, double *x, double *y, double *z)

Parameters

int nAxis  - [in] 0-based index of the axis.

px, py, pz- [out] pointers to variables which will receive coordinates of the vector which points in direction of the nAxis-th axis of the local frame.

Return Values

S_OK in case of success
Remarks
RReturns coordinates of vector which points in direction of the nAxis-th axis of the local frame.

HRESULT Translate(double vx, double vy, double vz)

Parameters

px, py, pz- [in] step size in x,y and z direction respectively

Return Values

S_OK in case of success

Remarks
Call this method to translate origin of the local frame along global x axis by vx, along global y axis by vx and  along global z axis by vz.

HRESULT Rotate(double dAng, double xAxis, double yAxis, double zAxis, double vxDirAxis, double vyDirAxis, double vzDirAxis)

Parameters

dAng - [in] angle in degrees to rotate by. dAng can be negative.

xAxis,yAxis,zAxis- [in] point in global coordinates, where axis or rotation passes through.

vxDirAxis, vxDirAxis, vxDirAxis - [in] vector in global coordinates of direction of the rotation axis

Return Values

S_OK in case of success

Remarks

Call this method to rotate the local frame around an arbitrary axis in 3D space. RotateStd method of IFrame offers a simplified version of this operation.