DG Kernel (ActiveX) Documentation


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Kinematic Entities

Any entity can have a single movement assigned to it.

The movement and related functionality of a section can be accessed via IKinematicEntity_DG interface.

Entities can be moved by its movement using IKinematicEntity_DG.Move() method.

Movement of the section can either be modified in place via IKinematicEntity_DG.GetMovement() > IMove_DG or replaced with a new movement using IKinematicEntity_DG.SetMovement()

See also: Movements, eMotion example