Kinematic Entities
Any entity can have a single 
    movement assigned to it. 
The movement and related functionality of a section can be accessed via
        
        IKinematicEntity_DG interface. 
Entities can be moved by its movement using
        
        IKinematicEntity_DG.Move() method.  
Movement of the section can either be modified in place via  
        IKinematicEntity_DG.GetMovement() >
    IMove_DG or replaced 
    with a new movement using
        
        IKinematicEntity_DG.SetMovement() 
    
        See also: Movements,
        eMotion example 
  
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