Kinematic Entities
Any entity can have a single
movement assigned to it.
The movement and related functionality of a section can be accessed via
IKinematicEntity_DG interface.
Entities can be moved by its movement using
IKinematicEntity_DG.Move() method.
Movement of the section can either be modified in place via
IKinematicEntity_DG.GetMovement() >
IMove_DG or replaced
with a new movement using
IKinematicEntity_DG.SetMovement()
See also: Movements,
eMotion example
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