Metrics C++ Sample
Metrics C++ sample demonstrates calculation 
of distances, and nearest points between two objects and usage of
IMetrics2.Dist method. The sample is a 
simplified version of Metrics2 sample. 
See also All samples,
Collision detection,
Collision Sample 
Running the application  
The application expects the model to have at least two top level objects. 
Names of the first and the second objects are displayed on the right hand side 
of the form. The Calculate button calculates distances between the two objects 
and displays the result in 3D view.  
By default pairs of nearest points are rendered connected with a red segment 
in 3D view. Check boxes in the Display group allow to turning on and off 
rendering shortest distances, nearest points and normals. 
The Move Object control group allows changing position and orientation of 
either of the two objects. The movement is performed relative to the current 
location and orientation of the local frame of the object. Show check box 
displays or hides the local frame. 
The "Is Closer Than" controls allow to determine whether the objects are 
closer than the distance specified in the edit box.  
File menu allows loading new and saving the current model. 
Implementation
All DG Kernel related functionality is implemented inside the MetricsDlg 
class. The DG Kernel related data is initialized inside InitModelInfo() 
method, which uses GetModel
method of the DG Kernel control to obtain the root 
interface of the hierarchy. ISection
interfaces, representing generic DG Kernel object, are obtained for the first 
two top level objects of the model with the help of 
IModel.GetEntity and stored in 
m_iEntityFrom and m_iEntityTo member variables. 
In MetricsDlg::InitModelInfo() called on start of the application
IMetrics2
interfaces are queried from relevant ISection 
 
Calculation of distance is performed in OnCalculate() handler, 
where  
and 
IMetrics2.Dist is called.  
In this application the calculated nearest points are displayed in 3D view 
with line segments and points.  
The application uses ClientDraw
event, requested in OnInitDialog(), to add custom drawing of shortest 
segments and other elements to the scene. The drawing is performed inside 
OnClientDraw handler. In the OnClientDraw method the coordinates of each 
vertex are obtained via IVertex.GetVertexCoord. 
When rendering of normals, is requested they are obtained with a
IVertex.GetNormal call in 
DrawNormals(). 
Work related to the "Is Closer than" group of controls is done in 
OnCalculateCloserThan handler with the help of
IMetrics.IsCloserThan method. 
Note that movements of the current object are performed in OnMoveObject 
via IFrame2
rather than IFrame
to make movements relative to the current axes. 
  
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