IMaterial Interface
- GetColor
 
- SetColor
 
- GetAlpha
 
- SetAlpha
 
- GetShininess
 
- SetShininess
 
- IsLightingEnabled
 
- SetLightingEnabled
 
- GetUseForWire
 
- SetUseForWire
 
- GetWireFrameColor
 
- SetWireFrameColor
 
- GetUseGlobalWireColor
 
- SetUseGlobalWireColor
 
 
IMaterial can obtained via IEntity_DG > GetAppearance() > IMaterial. 
Implements also: IAppearance_DG, ITexture. 
See also Object Array Sample, 
Interface List 
 
HRESULT GetColor( int nComponent, float * pfRed, float * pfGreen, float * pfBlue)
  
Parameters 
nComponent 
- [in] index of the component - integer value between 0 and 2 for
respectively ambient, diffuse, specular component of the material. For C/C++
languages symbolic values for components are defined in
Samples\VC\Include\DIInterface.h file of the installation directory. 
 pfRed, pfGreen, pfBlue - [out]
pointers to variable which will
receive three Red, Green, and Blue float components of the color.  
Return Values 
  - S_OK in case of 
  success.
  
  
  Remarks 
             
        Retrieves ambient, diffuse or specular components of the material.  
  
 
 
HRESULT SetColor( int nComponent, float fRed, float fGreen, float fBlue)
  
Parameters 
nComponent 
- [in] index of the component - integer value between 0 and 2 for
respectively ambient, diffuse, specular component of the material's color. 
fRed, fGreen, fBlue , - [in]
Three Red, Green, and Blue float components of the color.  
Return Values 
  - S_OK in case of 
  success.
  
  
  Remarks 
             
        Modifies ambient, diffuse or specular components of the material. Normally to 
        change a color of an object it is recommended to call this method for both nComponent 
        = 0 and 1 (ambient and diffuse) with the same color values. The specular 
        component in most situations should remain unchanged with fRed = fGreen 
        = fBlue = 1 
        (white color) 
 
HRESULT 
GetAlpha( int nComponent, float * pfAlpha)
  
Parameters 
nComponent 
- [in] index of the component - integer value between 0 and 2 for
respectively ambient, diffuse, specular component of the material's color and
shininess. 
pfAlpha - [out]
pointer to float variable which will receive the value of alpha transparency
component.  
Return Values 
  - S_OK in case of 
  success.
  
  
  Remarks 
Retrieves the value of alpha transparency component. The alpha component is a
float number in range 0.0 to 1.0. The lower the value the more transparent
material is. See also remarks for SetAlpha
method below. 
  
 
 
HRESULT SetAlpha( int nComponent, float fAlpha)
  
Parameters 
nComponent 
- [in] index of the component - integer value between 0 and 2 for
respectively ambient, diffuse, specular component of the material's color and
shininess. 
fAlpha - [in] New value of alpha
transparency component.  
Return Values 
  - S_OK in case of 
  success.
  
  
  Remarks 
             
        Sets new value of alpha transparency component. The alpha component is a
        float number in range 0.0 to 1.0. The lower the value the more
        transparent material is. To have any effect, transparency must be enabled with the help of
        IView2.Enable( (int)EEnableBit.eEnableTransparency,
        true
). Decimal value 1024 of EEnableBit.
eEnableTransparency or DI_TRANSPARENCY declared in Samples\VC\Include\DIInterface.h
        can also be used. for the first parameter.   
           
        Normally it is sufficient to call this method with nComponent 
        = 1 (diffuse component). Alpha values of ambient and specular components 
        have very little effect. 
 
HRESULT 
GetShininess( float * pfShininess)
  
Parameters 
pfShininess - [out]
pointer to float variable, which will receive value of shininess of the
material.  
Return Values 
  - S_OK in case of 
  success.
  
  
  Remarks 
             
        Retrieves shininess of the material. Shininess is afloat number in range
        0.0 to 128.0. The higher the value is, the smaller and brighter are
        highlights on the surface.  
  
 
 
HRESULT SetShininess( float fShininess)
  
Parameters 
fShininess - [in]
New value of shininess.   
Return Values 
  - S_OK in case of success.
 
 
  
  Remarks 
             
        Modifies shininess of the material. Shininess is afloat number in range
        0.0 to 128.0. The higher the value is, the smaller and brighter are
        highlights on the surface.  
             
           
 
HRESULT IsLightingEnabled(VARIANT_BOOL* enabled) 
    enabled - [out,retval]
  
 
    
HRESULT SetLightingEnabled(VARIANT_BOOL enabled) 
    In this release this attribute is used only for entities with Mesh type geometries, which have 
    per vertex color
  
 
    
HRESULT GetUseForWire(VARIANT_BOOL* enabled) 
    Returns UseForWire flag. If it is true surface diffuse color is used for wire of mesh or iso curves 
     
    
HRESULT SetUseForWire(VARIANT_BOOL enabled) 
    Sets UseForWire flag. If it is true surface diffuse color is used for wire of mesh or iso curves
  
     
    
HRESULT GetWireFrameColor(float* red, float* green, float* blue) 
    When UseForWire  is false, the wireframe color is used to render wire of mesh or iso curves 
     
    
HRESULT SetWireFrameColor(float red, float green, float blue) 
    Modifies wireframe color. When UseForWire  is false, the wireframe color is used to render wire of mesh or iso curves
  
     
    
HRESULT GetUseGlobalWireColor(VARIANT_BOOL* bUse) 
    When UseGlobalWireColor  flag of the material is true, the wireframe is rendered with the per view wire color set in the component context 
     
    
HRESULT SetUseGlobalWireColor(VARIANT_BOOL bUse) 
    Modifies UseGlobalWireColor  flag of the material. See the previous comment 
 
                 |