IMeshMods(64) Interface
- SetVertexCoord
 
- SetNormal
 
- FixupNormals
 
- Offset
 
- Clear
 
- ClearList
 
- Begin
 
- End
 
- SwapSide
 
- ToLocal
 
- ToGlobal
 
 
This interface allows modification of the meshed surface, which implements
it. Note that these modifications are low- level ones. Special care has to be
taken to ensure that normals are setup and directed correctly. IMeshMods
can be queried from IMesh interface. 
Note that in case of a parametric surfaces (See Generic 3D Object)
any modifications of the surface parameters (for example via IElement
 ) and subsequent call to UpdateSurface
method of DG Kernel control or call for Update method of IModel
interface will remove any modifications performed directly.  
    Methods of this interface requires a call to IModel.Update() or DG Kernel.UpdateSurface() for changes to appear in 3D view 
 
        See more at Meshed Surface Modifications 
See also Morph sample,  IMesh, 
Interface List  
 
HRESULT SetVertexCoord(POSN vertex, double x, double y, double z )   
Parameters 
vertex - [in] 
position of the vertex in vertex
list of the mesh.  
x, y, z - [in] - New coordinates of the vertex. 
Returns   
  - S_OK in case of 
  success.
  
- 
  
 - Remarks: 
 
 
This method allows direct manipulation of vertices in the mesh.  
 
HRESULT SetNormal(POSN vertex, double vx, double vy, double vz )       
 
Parameters 
vertex - [in] 
position of the vertex in vertex
list of the mesh.  
vx, vy, vz- [in] - New coordinates of the normal. 
Returns   
  - S_OK in case of 
  success.
  
- 
  
 - Remarks: 
 
 
This method allows direct manipulation or normals in the mesh. Note that when there is a
singularity at the point, the surface can have several normals. In this case the
modification is applied to the first normal. To modify other normals use
IVertex
interface, which can be obtained via path: IMesh->IMeshEx->IMeshEx.GetVertex->IVertex
 
 
HRESULT      FixupNormals(double creaseDegrees, double tolerDegrees)      
 
Parameters 
creaseDegrees - [in]
Crease angle in degrees.  
tolerDegrees- [in] - Tolerance Angle in degrees. 
Returns   
  - S_OK in case of 
  success.
  
- 
  
 - Remarks: 
 
 
This method recalculates all normals in the mesh. It is useful in Mesh
Entities, which are normally created on import of objects from external formats.
In this case normals are created directly by reading from the file without
relating them to the geometry of the surface. FixupNormals allows correcting
possible problems with supplied normals.
 
Note that the method should be used judiciously because sometimes problems
with normals are caused by incorrect underlying mesh, in which case the result
may be undesirable or there where some other reasons for supplying that sort of
normals.
 
The Crease Angle is the angle used to determine whether two adjoin simplexes
form a sharp edge. All neighbor simplexes with angle between their planes under
creaseDegrees will be considered
as a part of smooth surface.
 
If angle between the old normal and newly recalculated normal is less than
the Tolerance Angle, the normal will be left unchanged. Set tolerDegrees
to a negative or zero to skip performing this test.
 
Note: for singular vertexes (vertexes with several normals) the method may
change numbering of the normals. See also IVertex.
 
 
HRESULT Offset(double dist) 
Parameters 
dist - [in] Offset distance. Can be 
negative  
- 
  
 - Remarks: 
 
 
This method translates every vertex in the mesh along its normal by the 
specified distance. When a vertex has several normals (edge or corner) an 
average direction is used instead. dist  can be 
negative, in which case the object will appear shrunk, otherwise the surface 
will appear expanded.
 
Note that generally offsetting a surface by large distance can create self 
interentitys and sharp edges. 
 
HRESULT Clear() 
- 
    
 - Remarks: 
 
 
 
    Deletes all elements form the mesh. As the result the object will not have a 
        visible surface 
 
HRESULT ClearList(int dim) 
Parameters 
dim  -[in] Identifies type of elements 
    to delete: 0 - verticies, 1 - segments, 2 - simplexes 
-   
 - Remarks: 
 -  
  
    Deletes relevant elements from the list. Notice often as the result the mesh will 
        be an invalid state. When mesh is not empty either new elements of dim type have 
        to be added of elements of the other dimention need to be removed before 
        rendering or otherwise using the object
 
 
HRESULT Begin() 
    -         
 - Remarks: 
  
    
Call this method to notify the software about series of mesh modification calls. 
    See remarks for the End() method below. Call for this method should be followed 
    by call to the End() method in the end of the series. This method affects only 
    performance of mesh manipulation.
 
 
HRESULT End(int action) 
Parameters 
action  - [in] Specifies method of 
    updating normals to to be performed. Valid values are enumerated in EMeshModsAction. 
    See remarks 
-   
 - Remarks: 
 -  
  
  
Mesh modifications performed via calls to IMeshTopol.AddSimplex 
    and 
        IVertex.SetVertexCoord 
        automatically recalculate normals at adjacent vertices or modify some internal 
        data. This slows down 
        execution when a large mesh is being built up or massively modified. To improve 
        perfomance in this situation call 
        IMeshMods.Begin() before the series of modification calls and 
        call IMeshMods.End() in the end of the series. See more 
    at Meshed Surface Modifications 
        
Valid values for the action parameter are enumerated in EMeshModsAction:  
- eMeshActionNone - End the modification series without any additional calculations. Use this option when vertex normals are recalculated
    and set using IVertex.SetNormal() or other method by the application itself
 
- eMeshActionNormalsFastApprox - Recalculate adjacent normals using approximate but fast method. Use this option for very dense mesh 
                when precise normals are less important
 
- eMeshActionNormalsMedium - Recalculate adjacent normals using method which is not completely accurate but gives good performance
 
- eMeshActionNormalsFull - Recalculate adjacent normals using the most accurate calculation. This option is the slowest for large meshes
 
- eMeshActionNormalsAuto - Automatically select one of the above methods depending on size of the mesh and performance of the computer. 
In this case the software estimates time to execute the calculation. If the estimated time is less than 
    MeshModsAutoUpdateLimit0
    eMeshActionNormalsFull algorithm is used. Otherwise if If the estimated time is less than 
    MeshModsAutoUpdateLimit1
    eMeshActionNormalsMedium algorithm is used. Otherwise eMeshActionNormalsFastApprox method is executed. Notice that 
    MeshModsAutoUpdateLimit* parameters can be tuned in using the component context
 
 
The Begin()/End() sequence is not required and does not improve performance of a 
    single isolated mesh modification call. 
 
HRESULT SwapSide() 
    Changes positive side of the mesh. Re-orders vertices of every simplex to keep it 
        in Counter Clock Wise order and changes direction of all normals to the opposite 
 
HRESULT ToLocal(IFrame* frame) 
    Makes cordinates of all elements in this mesh relative to frame 
 
HRESULT ToGlobal(IFrame* frame) 
    Assuming this mesh is relative to frame converts all elements to 
        global axes 
 
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