IPathCollisionDetector_DG Interface
- AddObject
- GetKinematicSet
- Detect
- GetCollidedObjects
- GetCollidedObjectsEx
- GetCollisionCounterparts
void AddObject(IEntity_DG entity, IMove_DG movement, bool includeChildren)
IKinematicSet_DG GetKinematicSet()
double Detect(PathDetectorContext_DG context)
bool GetCollidedObjects(IEntity_DG object0, IEntity_DG object1)
IEntityArray_DG GetCollidedObjectsEx()
IEntityArray_DG GetCollisionCounterparts(IEntity_DG entity)
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