Segment Strip Geometry
Segment Strip geometry represents a continuous sequence of straight segments joined together.
Segment strips implement ISegmentStripGeometry_DG
Segment strips can be created with a call IObjectGenerator_DG.Create<ISegmentStripGeometry_DG>(), or by importing a VRML file containing "IndexedLineSet" node.
Line Strips are derived from Point Sets to use all its properties. This
means that to modify geometry and other base properties of a line strip one
needs to query IPointSetGeometry_DG
from ISegmentStripGeometry_DG or
related IEntity_DG. When
Color Per Vertex is true color of lines
is interpolated between the ends of segments. Increasing
IAppearance_DG.PointWidth will show points at joints during rendering.
Use IArray_DG as described in the
Point Sets topic to add or remove sampling point.
Line Strips implement ICurve_DG interface,
which allows calculation of intermediate points and length
Properties:
Index - Array of integers, which refer to
points in the base Point Array.
Linked components of the strip are separated by index -1.
For an example, if the base point array has five points, Index (0, 1, 2, -1, 3, 4) will define two continuous components: (0,1,2) and (3,4). The internal sequence can be arbitrary including reversed or repeating indices.
If the strip
consists of a single component it does not have to have -1 separators.
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