DGKC Control Documentation


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Skip Navigation LinksHome Page > DG Kernel Control > Programmatic Functionality > Object Construction Go to ActiveX docs Search Documentation


Runtime Object Construction

Generally new objects of various kind can be created using Object Generator.

Creating New Entities

There are other ways of creating entities. One is via IModel_DG.AddNew*() methods. Example:
IBRepSolid_DG iSolid = iModel_DG.AddNewBRepSolid();
IEntity_DG newEntity = iModel_DG.AddNewEntity(); newEntity.SetGeometryType("Mesh");
Or similar calls to IEntity_DG.AddNewChild*()

Standalone entities can be constructed with IObjectGenerator_DG.Create("IEntity_DG") call.

IStdShape_DG interface provides a simplified way for creation of standard entities like Cylinder, Sphere, etc.

IDraw_DG provides another way for quickly building entities. This method is useful for creation of auxiliary objects, which show simple lines, curves or surface patches. IDraw_DG follows OpenGL Begin()/End() pattern

IScene_DG allows simple creation of entities, which present general (non-entity) geometric objects like box or sphere.

Creating Standalone Models

Standalone models can be constructed with IObjectGenerator_DG.Create<IModel_DG>() call. Details