Sample |
Description |
Difficulty |
BoolOp |
Demonstrates programming of Boolean Operations |
Medium |
Cloud |
Building surfaces from point clouds. Minimal Bounding Box |
Simple |
Collision |
Usage of IMetrics_DG
for Collision Detection |
Medium |
Collision Path |
Demonstrates programming of
Path
Collision Detection. |
Medium |
Console |
Demonstrates using DGK component for calculations in a command line application. |
Simple |
Curves |
Demonstrates different methods of Curve construction, access to its properties and visualisation. |
Medium |
Data Flow |
Programmatic Import / Export. Splitting unlinked meshes |
Medium |
Diff Surface |
Demonstrates usage of IDiffSurface_DG for local
approximation of a meshed surface with a bspline patch |
Simple |
DIView |
DG Kernel control as resizable view. Programming
gradient background. Printing support |
Simple |
eMotion |
Boolean Operations in simulation of CNC machining. Programming of 3D
movements and CAM Effects. |
Advanced |
Euclidean Shortest Path |
Demonstrates usage of
IEuclideanShortestPath_DG. |
Medium |
Face |
Construction of curves on surfaces via pcurves and projection. Building BRep faces. |
Medium |
Label |
3D Text |
Simple |
LabelEx |
Advanced properties of 3D Labels and geometric text |
Medium |
Light |
Properties of light sources. Material. Programming of Context Menu |
Simple |
Lines |
Line Strips |
Simple |
LowDim |
Programming of Point Sets |
Simple |
Measure |
Programmatic creation of measurements
and measurement-style labels
|
Simple |
Mesh Ops |
Demonstrates extraction of submeshes |
Simple |
MeshMods |
Direct manipulation of surface and handling of selection events |
Simple |
Metrics |
Distances between objects |
Medium |
MiniCAD |
Parametric modifications of 3DS and SOR objects. Object
movements |
Medium |
Modal |
Modal Mode and movement constraints |
Medium |
Morph |
Mesh manipulation. Exploring meshed surface. Shading |
Advanced |
Object Array |
Dynamic object creation and manipulation of
child/parent hierarchy |
Medium |
Overlay |
Direct access and programming of overlays |
Medium |
Patch Tutorial |
Hello World kind of tutorial on creating a DG Kernel-based application from scratch |
Simple |
Pick |
Different methods of runtime object and point selection. Events |
Medium |
Point Of View |
User manipulation and programming of
View Points |
Medium |
Profile |
Modification of profiles of 3DS objects |
Medium |
Rotation |
View point manipulation |
Medium |
Selection |
Handling selection events |
Simple |
Shape Explorer |
Browsing sub shape hierarchy of
bspline objects. u,v
parameters. |
Simple |
Shape Builder |
Runtime construction of BRep shapes. Standalone shapes. |
Medium |
Shape Mods |
Different methods of entity modification and managing references to its attributes |
Simple |
Solids |
Advanced operations on solids |
Advanced |
Smart Labels |
Automatically positioned non-overlapping 3D text |
Medium |
Strip Topology |
Dynamic modification of surface structure |
Medium |
Surfaces |
Various ways of construction of bspline surfaces |
Simple |
Texture |
Textures of surfaces |
Medium |
Transform |
Scaling, translation, rotation, offset and other transformations of surfaces.
Operations with transforms and
frames (C#) |
Simple |
View Point |
View point manipulation |
Medium |
Zoom |
Programming of zoom and view point |
Medium |
For simplicity samples do not contain much of validation code. For
production it is strongly recommended to add checks for success of
interface query, assumptions about structure of the model etc