DGKC Control Documentation


Skip Navigation Links.
Start page
Quick Start
Search Page
Installation
What is new
Licensing
Collapse ModelsModels
Models
Persistence
Model Properties
Collapse EntitiesEntities
Collapse GeometryGeometry
Geometry
Collapse BRepBRep
BRep Overview
BRep Geometry
Shapes
Curves
Surfaces
Faces
Wires
Edges
Compounds
Collapse MeshMesh
Mesh Geometry
Mesh
BRep to Mesh Conversion
Curve Geometry
Line Strips
Point Sets
Overlays
Collapse AttributesAttributes
Local Frame
Appearance
Texture
Properties of an Entity
Collapse Model ItemsModel Items
Items
3D Text
Smart Labels
View Points
Collapse MeasurementsMeasurements
Measurements
Persistent Measurements
Grid
Collapse Operations and AlgorithmsOperations and Algorithms
Boolean Operations
Euclidean Shortest Path
Collapse MovementMovement
Movements
Kinematic Entities
Collision Detection
Collapse Import/ExportImport/Export
Import/Export Overview
Data Flow Sample
STL Tree
Collapse DG Kernel ControlDG Kernel Control
DG Kernel Control
Collapse Properies, Methods, EventsProperies, Methods, Events
Properies
Methods
Events
Collapse Interactive FunctionalityInteractive Functionality
Context Menu
Measurements
Direct User Access
Modes of DGKC
Current Entities
Collapse View of DGK ControlView of DGK Control
Global Axes
Background
3D Background
Collapse Selection OverviewSelection Overview
Selection
Selection Event
Collapse Auxiliary ViewsAuxiliary Views
Model Explorer
Birds Eye View
Full Screen window
Collapse Programmatic FunctionalityProgrammatic Functionality
Programming
Queries
Collapse Core TypesCore Types
Enums
PointDg
VectDg
Line2DDg
PairIntDg
T2DDg
LineDg
PlaneDg
RangeDg
RectangleDg
BoxDg
RegistryDg
Object Construction
Generator
Component Context
Initialisation Context
Collapse API ReferenceAPI Reference
Interface List
Vector Space
Collapse General GeometryGeneral Geometry
IPointArray_DG
IPointMatrix_DG
IPointCloud_DG
Collapse CurvesCurves
ICurve_DG
ILine_DG
ICircle_DG
IEllipse_DG
IBSplineCurve_DG
IBSplineCurveInterpolator_DG
ICurveFreeForm_DG
IArcSpline3DCurve_DG
Collapse 2D2D
ICurve2d_DG
IBSplineCurve2d_DG
ICircle2d_DG
ILine2d_DG
IArc_DG
Collapse SurfacesSurfaces
IUVSurface_DG
IPartialSplineProps_DG
IBSplineSurface_DG
IBezierSurface_DG
IPartialBezierProps_DG
ISurfaceOfRevolution_DG
Collapse Oriented ObjectsOriented Objects
IObjectOriented_DG
IPlane_DG
ISphere_DG
ICylinder_DG
ICone_DG
ITorus_DG
IBox_DG
IPolygon3D_DG
IGeometricObject_DG
Collapse GeneralGeneral
IElement_DG
IStrip_DG
Collapse ModelModel
IModel_DG
Collapse EntitiesEntities
IEntity_DG
IEntityArray_DG
IStdShape_DG
IStdShapeRef_DG
IDraw_DG
IEntity2d_DG
IModel2d_DG
Collapse GeometryGeometry
IGeometry_DG
IPointSetGeometry_DG
ISegmentStripGeometry_DG
ICurveGeometry_DG
ISurfacePoint_DG
ISurfacePointArray_DG
ILabel_DG
ILabelGeometry_DG
ISticky_DG
Collapse BSpline BRep GeometryBSpline BRep Geometry
Collapse Advanced AlgorithmsAdvanced Algorithms
IBRepChamfer_DG
IBRepDraftAngle_DG
IBRepFillet_DG
IFeaturePrism_DG
IBRepShape_DG
IBRepVertex_DG
IBRepEdge_DG
IBRepWire_DG
IBRepFace_DG
IBRepShell_DG
IBRepSolid_DG
IBRepCompositeSolid_DG
IBRepCompound_DG
IShapeArray_DG
IBRepBuilderEx_DG
IWireArrayToSurfaceBuilder_DG
IBRepGeometry_DG
IBRepBuilder_DG
Collapse Mesh GeometryMesh Geometry
IMesh_DG
IMeshGeometry_DG
IVertex_DG
IVertexSegment_DG
ISimplex_DG
IMeshPoint_DG
IMeshAlgor_DG
IDiffSurface_DG
Collapse AppearenceAppearence
IAppearance_DG
IMaterial_DG
ITexture_DG
ILineStyle_DG
Collapse MovementMovement
Collapse Collision DetectionCollision Detection
IMetrics_DG
IPathCollisionDetector_DG
IKinematicEntity_DG
IMove_DG
IKinematicSet_DG
ICutEffect_DG
ISpinEffect_DG
IConstraint_DG
Collapse ItemsItems
IModelItem_DG
IItemArray_DG
IDynamicScreenItem_DG
IDynamicScreenItemManager_DG
ISmartLabelManager_DG
Collapse Import / ExportImport / Export
IDataContext_DG
ISTLDataContext_DG
Collapse Operations and AgorithmsOperations and Agorithms
IBooleanEntity_DG
IEuclideanShortestPath_DG
Collapse User DataUser Data
IUserData_DG
Collapse ViewView
IView_DG
ISelection_DG
IScene_DG
ILighting_DG
ILightSource_DG
IViewPoint_DG
IViewPointArray_DG
IMeasurement_DG
IRectangleColor_DG
I2DEditor_DG
IVirtualView_DG
Collapse General ComputingGeneral Computing
IObjectGenerator_DG
IControlInitialisationContext_DG
IGlobalAPI_DG
Collections
IUnk
IObject_DG
IBitmap_DG
IBlob_DG
IContext_DG
IError_DG
IFont_DG
Collapse Samples and TutorialsSamples and Tutorials
Sample List
Collapse GraphicsGraphics
Concepts
3D View
Viewing Volume
Eye Frame
Perspective View
Collapse Math ObjectsMath Objects
Mathematical Objects
Planes
Frames
Transforms
Oriented Objects
Boxes
Collapse CurvesCurves
Curve Technologies
Native Curves
Collapse 2D Elements2D Elements
Geometric Elements
Arcs
Line Strips
Collapse DeprecatedDeprecated
Collapse Deprecated GeometryDeprecated Geometry
Collapse 3DS3DS
Profiles
Surface Patches
Surfaces and Patch Strips
Input Validation
Collapse Lines and CurvesLines and Curves
3DS Curves
Surface Of Revolution
Collapse Deprecated API ReferenceDeprecated API Reference
Collapse ModelModel
Collapse SectionSection
IBoundary
Collapse 3DS3DS
IProfiles
Redistribution
Model Viewer
Support
Skip Navigation Links Go to ActiveX docs Search Documentation


Object Array Sample

ObjArray application, demonstrates dynamic creation of objects.

Running the application

Controls on the right allow navigation between objects in the currently loaded model. (see Structure of DInsight models). They represent a simplified version of Model Explorer.  Children group displays number of children in the current object and allows making current one of them. The current object is highlighted in 3D with blue color and its name is displayed at the top of the dialogue. On load "Children" group displays information about objects in the model, meaning that the whole model is considered as the top object in the hierarchy. 

"Switch to parent" button on the top of the dialogue makes parent the current object.

"Position" edit boxes allow modification of location of the current object.

"New Child" group allows adding new objects to the model or new children to the current object. 

File submenu allows saving and loading models.

"Current Object" submenu contains operations with the model structure:

Operations

"Delete" command deletes the child selected in the "Child" edit box.

"Detach" command makes the current object independent top-level object of the model. On this command nothing will change in the 3D view. To make sure that the command was carried out try to modify position of the current object using "Position" edit boxes. The object should move independently of its previous parent.

"Join" command makes the first top level object (different from the current) child of the current object. This command is invalid when a top object is being attached to its child. As the result the object will move together with its parent.

See also: Sample List.